Our research focuses on understanding the brain using computational models and simulations, and applying this knowledge to the task of building intelligent robotic systems and brain-computer interfaces (BCIs). We utilize data and techniques from a variety of fields, ranging from neuroscience and psychology to machine learning and statistics. Current efforts are directed at: (1) understanding probabilistic information processing and learning in the brain, (2) building biologically-inspired robots that can learn through experience and imitation, and (3) developing interfaces for controlling computers and robots using brain- and muscle-related signals.
December, 2006: We have developed a non-invasive brain-computer interface (BCI) that allows a user to command a humanoid robot to pick up objects and bring it to specific locations. A humanoid robot can use sophisticated robotics and computer vision techniques to explore the environment, discover possible objects and interactions, and interact with the objects selected by a user. In this way, a simple BCI-based selection interface can enable a user to perform significantly complex actions.
July 12, 2006: We have developed a new method for robotic imitation of human motion based purely on learning from experience and observation. The method uses a sensory-motor mapping in a low dimensional space to reduce computational complexity, allowing optimization of postures during motion to match robot dynamics. Our results demonstrate that a humanoid robot can learn to walk by observing a human. The first row of the figure below shows a human subject demonstrating a walking gait through a motion capture system. The second row shows simulation results of the robot's motion without learning. The third row shows simulation results after learning and the last row shows the results on the real robot. Further details of this research can be found here. Related publications:

July 30, 2005: We have recently been studying robot imitation and closely looking at methods to map between the high-dimensionality space of robot movements to the equally high-dimensionality space of human movements.
The figure below shows corresponding robot/human poses from various
actions and the intervening 2d latent space.

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Office of Naval Research |
National Science Foundation |